Aside from the Monopoly map I’m making for StarCraft 2, I also joined a team that attempts to make a StarCraft version of the old Final Fantasy Tactics game for the Playstation. My job for this project is to make the user interface. I’m planning to keep it as true to the original as possible, but ofc adjusted to fit into the StarCraft sci-fi theme. My first goal is to recreate the battle ui, which is going pretty smooth already. Here’s a quick demo of how it looks in-game. I always loved playing Final Fantasy Tactics, so when I saw …
Tag Archive: sc2
Permanent link to this article: http://praten.over.plaatj.es/wow_freaks/quest-review-evacuate-the-merchant-square.html
Permanent link to this article: http://praten.over.plaatj.es/wow_freaks/quest-review-evacuate-the-merchant-square.html
SC2 Editor array hell
As I’m slowly progressing through building a Monopoly map for SC2, I recently discovered that filling arrays with data is a brain-numbing process. A Monopoly map consists of 40 squares, so I started making arrays to hold the data for each square. Each square has 6 fields of data atm and 5 of those I need to fill with data, that’s 5×40=200 variables I have to set manually. Setting up 1 variable is a tedious process, let alone 200. To set a variable with the trigger editor you need to right click->new->new action->set variable select “Variable – Set Variable = …
Permanent link to this article: http://praten.over.plaatj.es/uncategorized/another-comic-update.html
Permanent link to this article: http://praten.over.plaatj.es/uncategorized/another-comic-update.html
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