Posts Tagged ‘Map’

A tour around the board

Wednesday, June 16th, 2010

A demo of the movement system for the sc2 Monopoly map

" /> " type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344">

The camera’s in this movie are quickly set up for this demonstration, and do not represent the actual game-play camera’s. In other words: Camera’s are still under construction :)

SC2 Editor array hell

Wednesday, June 16th, 2010

As I’m slowly progressing through building a Monopoly map for SC2, I recently discovered that filling arrays with data is a brain-numbing process.

A Monopoly map consists of 40 squares, so I started making arrays to hold the data for each square. Each square has 6 fields of data atm and 5 of those I need to fill with data, that’s 5×40=200 variables I have to set manually. Setting up 1 variable is a tedious process, let alone 200.

To set a variable with the trigger editor you need to right click->new->new action->set variable select “Variable – Set Variable = Value” from the list, go to the bottom list, double click on “Variable: (No Value)” choose the array you want to use, click “ok”, double click on “Index 1: 0″, type in the right number, click “ok” again. Now double click on “Value: (No Value)”, type in the value you want and click “ok” again. /sigh This alone is daunting, now imagine having to do this 200 times…a horrible nightmare!

Anyway, I got 80 variables set atm, so only 120 to go…yay me

Rolling the dice demo

Saturday, June 12th, 2010

Just a quick video of the proof-of-concept for a dice rolling mechanism, made with the StarCraft2 editor

…" /> …" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344">

Gauntlet – SC2 Map

Thursday, June 10th, 2010

I finally finished my first sc2 map, called Gauntlet. It’s a 1v1 map where you need to blow up neutral bunkers and kill waves of hostile monsters before reaching the other player’s base. You can download it from sc2mapster.com or from this website.

A screenshot from Gauntlet, an SCII map by Alcoholix

I’ll be adding some tweeks and twists to this map soon, got some nifty ideas to add. Also I’m working on a new project for sc2, a full fledged monopoly map!

SC2 Mapping

Wednesday, May 26th, 2010

I’ve been working hard on my first custom map for StarCraft 2 for a while now, and thanks to the fantastic resources at sc2mapster I’ve been progressing a lot. Recently a very inspiring thread popped up on the sc2mapster forums about terraining, and thanks to that thread I finally found a direction for where I want to take my map graphically.

For my map I’m using my own custom textures, of which I released a few for download already.

Today I just wanted to show you 2 screenshots of the map in progress, and tell you a bit about the map concept. First 1 pic…

The idea behind this map was inspired by an old game I used to play on the c64, called Gauntlet. A game where you and a few friends would guide your hero through a series of dungeons filled with hundreds of monsters, and you would have to slash them all. In my version you and your opponent’s base would be on opposite ends of the map, seperated by “rooms” filled with monsters, which you have to kill first before you can even start thinking about attacking your enemy. The map would be a 1v1 melee map.

The rooms are seperated by a customized bunker, filled with 8 marines, who have 10k hp and regen about 3hp per second, virtually unkillable. You can, however, destroy the bunker by finding the key. Finding the key consists of placing a unit over a marked spot somewhere on the map. Once you found the key, the bunker will explode and the 8 marines will join your army.

At the moment of writing I got all the triggers, and custom units ready and working. It’s just a matter of making the map look good, and with good I mean terribly fantastic…  I expect to release the first version of this map somewhere around the end of June.