I’ve been working hard on my first custom map for StarCraft 2 for a while now, and thanks to the fantastic resources at sc2mapster I’ve been progressing a lot. Recently a very inspiring thread popped up on the sc2mapster forums about terraining, and thanks to that thread I finally found a direction for where I want to take my map graphically.
For my map I’m using my own custom textures, of which I released a few for download already.
Today I just wanted to show you 2 screenshots of the map in progress, and tell you a bit about the map concept. First 1 pic…

The idea behind this map was inspired by an old game I used to play on the c64, called Gauntlet. A game where you and a few friends would guide your hero through a series of dungeons filled with hundreds of monsters, and you would have to slash them all. In my version you and your opponent’s base would be on opposite ends of the map, seperated by “rooms” filled with monsters, which you have to kill first before you can even start thinking about attacking your enemy. The map would be a 1v1 melee map.

The rooms are seperated by a customized bunker, filled with 8 marines, who have 10k hp and regen about 3hp per second, virtually unkillable. You can, however, destroy the bunker by finding the key. Finding the key consists of placing a unit over a marked spot somewhere on the map. Once you found the key, the bunker will explode and the 8 marines will join your army.
At the moment of writing I got all the triggers, and custom units ready and working. It’s just a matter of making the map look good, and with good I mean terribly fantastic… I expect to release the first version of this map somewhere around the end of June.