Tag Archive: Expansion

The Emerald Wishful Dreaming

Something that got pretty much ignored by the whole WoW community is this little sentence from MMO-Champion “On a non related sidenote, I would also like to point out that the old Emerald Dream maps that have been in the game files for years have been slightly updated throughout the 3.2, and in the Build 10072 of the PTRs the Map.dbc file with some of the settings for each zone was updated to make it a 40 Players max zone.”. It was posted right below the now-famous screenshots of the new Haloween masks, but with everybody tripping over new race …

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Flying through Azeroth

Not too long ago a blue posted this The vanilla flavour lands were never designed with free flight in mind. That, coupled with the introduction of character flight at higher levels gave us a chance to stagger when and how players see content. With changes to mounts and their systems in the past, and those coming our way in the not too distant future with 3.2, this may be addressed further down the line. It’s been discussed at great length of course. I mean, who would not talk about this? There are so many plans for changes and updates to …

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Runemastering

Avene, a guildy of mine, recently dug up an article about Runemaster being a good candidate for the new Hero-class, complete with talent-tree suggestions, class mechanics and some background info. I’ll be doing a small break-down and commentary on this summary since there are some things I don’t completely agree with. Oeverall tho, the Runemaster sounds like a great addition to the game New Hero Class: Runemaster – – – – – – – General Information – – – – – – – – Background Info – Runemasters are monk-like arcane spellcaster and melee fighters who empower themselves with magical …

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Bubbling in the Dungeons

No, this is not an article about Paladin’s in dungeons, this is all about water-based dungeons, inspired by this post from a Blue on the US-boards: We typically never throw anything completely off the drawing board when it comes to conceptualizing fun content. I think there would have to be a good opportunity for a water dungeon in the game first, but more importantly, we’d have to really make sure it would be done right and feel fun. Under water combat can be a little chaotic, especially when using any sort of ground-targeting spell. We wouldn’t want to come out …

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