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	<title>Praatj.es &#187; editor</title>
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	<link>http://praten.over.plaatj.es</link>
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		<title>SC2 Map publishing woes</title>
		<link>http://praten.over.plaatj.es/starcraft-2/sc2-map-publishing-woes.html</link>
		<comments>http://praten.over.plaatj.es/starcraft-2/sc2-map-publishing-woes.html#comments</comments>
		<pubDate>Thu, 05 Aug 2010 11:57:20 +0000</pubDate>
		<dc:creator>Alcoholix</dc:creator>
				<category><![CDATA[StarCraft 2]]></category>
		<category><![CDATA[battle.net]]></category>
		<category><![CDATA[editor]]></category>
		<category><![CDATA[mapping]]></category>
		<category><![CDATA[popularity sort]]></category>
		<category><![CDATA[problem]]></category>
		<category><![CDATA[Raw-Berry]]></category>
		<category><![CDATA[Reddit]]></category>
		<category><![CDATA[sc2]]></category>

		<guid isPermaLink="false">http://praten.over.plaatj.es/?p=402</guid>
		<description><![CDATA[I love SC2, I really do, it&#8217;s a great game and has some amazing tools to make custom maps. There is just one big thing lacking for custom maps, and that is the way they are sorted by Battle.net. They are sorted only by popularity, meaning people looking for custom games will allways see the most popular maps first, which are usually the maps that are longest around and best known. Newer maps, who haven&#8217;t earned a name for themselfs yet will hardly ever get noticed as they will always reside at the bottom of the list, never being able &#8230; </p><p><a class="more-link block-button" href="http://praten.over.plaatj.es/starcraft-2/sc2-map-publishing-woes.html">Continue reading &#187;</a>]]></description>
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		<title>More work in progress for StarCraft Tactics</title>
		<link>http://praten.over.plaatj.es/wow_freaks/more-work-in-progress-for-starcraft-tactics.html</link>
		<comments>http://praten.over.plaatj.es/wow_freaks/more-work-in-progress-for-starcraft-tactics.html#comments</comments>
		<pubDate>Sun, 04 Jul 2010 23:00:48 +0000</pubDate>
		<dc:creator>Alcoholix</dc:creator>
				<category><![CDATA[WoW Freaks]]></category>
		<category><![CDATA[custom]]></category>
		<category><![CDATA[custom map]]></category>
		<category><![CDATA[editor]]></category>
		<category><![CDATA[Final Fantasy Tactics]]></category>
		<category><![CDATA[sc2]]></category>
		<category><![CDATA[StarCraft 2]]></category>
		<category><![CDATA[UI]]></category>
		<category><![CDATA[User Interface]]></category>
		<category><![CDATA[Xenrathe]]></category>

		<guid isPermaLink="false">http://praten.over.plaatj.es/?p=318</guid>
		<description><![CDATA[Xenrathe of StarCraft tactics is doing a great job programming the engine and making some very cool custom abilities, here&#8217;s a preview of his latest creation, the high-end Summons: Arcturus the Lost..]]></description>
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		<title>StarCraft Tactics</title>
		<link>http://praten.over.plaatj.es/wow_freaks/starcraft-tactics.html</link>
		<comments>http://praten.over.plaatj.es/wow_freaks/starcraft-tactics.html#comments</comments>
		<pubDate>Fri, 25 Jun 2010 17:40:55 +0000</pubDate>
		<dc:creator>Alcoholix</dc:creator>
				<category><![CDATA[WoW Freaks]]></category>
		<category><![CDATA[Battle System]]></category>
		<category><![CDATA[editor]]></category>
		<category><![CDATA[Final Fantasy Tactics]]></category>
		<category><![CDATA[gui]]></category>
		<category><![CDATA[sc2]]></category>
		<category><![CDATA[StarCraft 2]]></category>
		<category><![CDATA[StarCraft Tactics]]></category>
		<category><![CDATA[User Interface]]></category>

		<guid isPermaLink="false">http://praten.over.plaatj.es/?p=309</guid>
		<description><![CDATA[Aside from the Monopoly map I&#8217;m making for StarCraft 2, I also joined a team that attempts to make a StarCraft version of the old Final Fantasy Tactics game for the Playstation. My job for this project is to make the user interface. I&#8217;m planning to keep it as true to the original as possible, but ofc adjusted to fit into the StarCraft sci-fi theme. My first goal is to recreate the battle ui, which is going pretty smooth already. Here&#8217;s a quick demo of how it looks in-game.]]></description>
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		<title>A tour around the board</title>
		<link>http://praten.over.plaatj.es/wow_freaks/299.html</link>
		<comments>http://praten.over.plaatj.es/wow_freaks/299.html#comments</comments>
		<pubDate>Wed, 16 Jun 2010 22:52:23 +0000</pubDate>
		<dc:creator>Alcoholix</dc:creator>
				<category><![CDATA[WoW Freaks]]></category>
		<category><![CDATA[Demo]]></category>
		<category><![CDATA[editor]]></category>
		<category><![CDATA[Map]]></category>
		<category><![CDATA[Monopoly]]></category>
		<category><![CDATA[movement]]></category>
		<category><![CDATA[sc2]]></category>
		<category><![CDATA[StarCraft 2]]></category>

		<guid isPermaLink="false">http://praten.over.plaatj.es/?p=299</guid>
		<description><![CDATA[A demo of the movement system for the sc2 Monopoly map]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Rolling the dice demo</title>
		<link>http://praten.over.plaatj.es/wow_freaks/rolling-the-dice-demo.html</link>
		<comments>http://praten.over.plaatj.es/wow_freaks/rolling-the-dice-demo.html#comments</comments>
		<pubDate>Sat, 12 Jun 2010 08:25:06 +0000</pubDate>
		<dc:creator>Alcoholix</dc:creator>
				<category><![CDATA[WoW Freaks]]></category>
		<category><![CDATA[dice]]></category>
		<category><![CDATA[die]]></category>
		<category><![CDATA[editor]]></category>
		<category><![CDATA[Map]]></category>
		<category><![CDATA[mapping]]></category>
		<category><![CDATA[mechanism]]></category>
		<category><![CDATA[Monopoly]]></category>
		<category><![CDATA[rolling]]></category>
		<category><![CDATA[sc2]]></category>
		<category><![CDATA[scII]]></category>
		<category><![CDATA[StarCraft 2]]></category>
		<category><![CDATA[triggering]]></category>

		<guid isPermaLink="false">http://praten.over.plaatj.es/?p=286</guid>
		<description><![CDATA[Just a quick video of the proof-of-concept for a dice rolling mechanism, made with the StarCraft2 editor]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>How to import custom textures into StarCraft 2 editor</title>
		<link>http://praten.over.plaatj.es/wow_freaks/how-to-import-custom-textures-into-starcraft-2-editor.html</link>
		<comments>http://praten.over.plaatj.es/wow_freaks/how-to-import-custom-textures-into-starcraft-2-editor.html#comments</comments>
		<pubDate>Fri, 14 May 2010 22:05:21 +0000</pubDate>
		<dc:creator>Alcoholix</dc:creator>
				<category><![CDATA[WoW Freaks]]></category>
		<category><![CDATA[editor]]></category>
		<category><![CDATA[Galaxy Editor]]></category>
		<category><![CDATA[StarCraft 2]]></category>
		<category><![CDATA[textures]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://praten.over.plaatj.es/?p=228</guid>
		<description><![CDATA[So, I&#8217;m releasing some custom texture packs for StarCraft 2 soon, and I thought I&#8217;d write a tutorial on how to use them inside the SC2 editor to accompany the texture sets. First thing you need to do is to click the import button, the one I circled in red here. A new window will open up, from the menu click on Data -&#62; Import Files (or click ctrl-I), now browse to the folder containing your textures, and select the textures you want to use. Don&#8217;t forget to import a white texture, you will need it later in this tutorial. &#8230; </p><p><a class="more-link block-button" href="http://praten.over.plaatj.es/wow_freaks/how-to-import-custom-textures-into-starcraft-2-editor.html">Continue reading &#187;</a>]]></description>
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